Personas & User Scenario

Personas

Alvin
11 year old boy
Alvin is a regular, 11 year old boy. He’s not sporty, but isn’t what kids would call a geek either. He has 2 or 3 good friends that he spends of of him time with, usually playing video games, riding their bikes, or playing board games. He’s always been good at math, but never really saw the point of it. It’s all a bit unrelated to his life, he feels.
More engagement in subjects at school. He’s smart, but bored. His teachers mostly seem to talk at him. He likes when they do hands on activities in science class, but those don’t happen frequently enough for Alvin’s tastes.
Needs: More engagement in subjects at school. He’s smart, but bored. His teachers mostly seem to talk at him. He likes when they do hands on activities in science class, but those don’t happen frequently enough for Alvin’s tastes.

Abbey
12 year old girl
Abby feels a bit alientated from a lot of her classmates. She doesn’t understand the fixation that both boys and girls in her class have about the opposite sex. She’s never really fit into any “group” at school, and is a little confused why her classmates think it’s weird that she likes science so much. But her science teachers are boring. Most of the time they just talk and write on the board.
Needs: An outlet for her need for experimentation, preferably without the possibility of blowing up her parents house.

Jane
36 year old teacher
Jane works at a relatively underfunded public school teaching middle school science. She knows her students often get restless in her class but she can’t quite figure out how to best deal with that. She wants to make the class more engaging, but it’s proving difficult. She’s had some success doing more hands on lab activities, but to do more of them she needs equipment, and the school typically refuses her request for equipment due to limited funding and tight budgets. She doesn’t want to spend money out of pocket, but isn’t sure what to do.
Needs
1) A way to make her class more engaging
2) A tool to help her students think critically without having to pester them to even pay attention
3) A way for her students to spend time on their own experimenting.

User Scenario

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In the above scenario, a teacher is projecting the game onto the wall.  They are directing the class for how to proceed.  Essentially, the class is playing together.  Antoher scenario, which isn’t drawn, is after a bit of full class experimentation, if the school has enough laptops for students to pair off or work in small groups, the teacher would let them play on their own.  Depending on the nature of the teacher, they could create a worksheet to go along with the game, encouraging students to perform certain tasks and witness what happens, then explain what happened.  Or it could be free form, with the students being required to write about something they learned after a while of playing.

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